


It's a nice attempt to give players more build options, but as it stands right. This category is unique, in that level it up doesn't confer a special bonus but. Is there any reason not to focus on Polymorph?īut there is a problem in your calculations. As we all know, warfare skills change their attribute scaling and damage type with the weapon the character uses, meaning if a character is using a fire staff for example, all warfare skills start doing fire damage and get a bonus from intellect. The Polymorph skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. polymorph skill in Divinity: Original Sin 2. So if you're investing in 2 or more magic trees, Polymorph always provides more damage. Information.Larian Studios Forums Divinity: Original Sin 2 Divinity - Original Sin 2. Pyro damage = A × × = 3.75Bīoth are 3.75, like devs intentionally matched them on that point. Polymorph-based Builds You can have all the oil you want for your pyro character to play with. At level 10, a mage can have 30INT and 10 Combat Ability points,(For simplicity's sake, let's ignore 1 combat ability point), so you can either invest points in Pyro5 and Geo5, or focus on Polymorph and take minimum points for Pyro and Geo skills.
